Games

/

Entertainment

White to Play

Pete Tamburro on

Published in Chess Puzzles

This is from a very famous game at New York, 1924, where US Champ Frank Marshall comes up with an attack for the ages. We are giving the whole game because it’s worth playing over. The brilliant moves start earlier than the diagram, so you should look at the previous moves for a real learning experience. Here’s how it started. 1.d4 Nf6 2.Nf3 e6 3.Bg5 d5 4.e3 Nbd7 5.c4 c6 6.cxd5 exd5 7.Nc3 Qa5 8.Bd3 Ne4 9.Qc2 Nxg5 10.Nxg5 h6 11.Nf3 Be7 12.0–0 0–0 13.a3 Qd8 14.Rae1 a5 15.Qe2 Nf6 16.Ne5 Bd6 17.f4 c5 18.Bb1 Bd7 19.Qc2 Bc6 20.dxc5 Bxc5 21.Kh1 Re8 22.e4 Bd4 23.Nxc6 bxc6 24.e5 Ng4 25.Qh7+ Kf8 26.g3 Qb6 27.Bf5 Nf2+ 28.Rxf2!! Bxf2 29.Qh8+ Ke7 30.Qxg7 Kd8 31.Qf6+ Re7 32.e6 Bd4 SEE DIAGRAM At this point, Marshall had to calculate it all out to mate or else he wouldn’t win.


You might want to stop after move 36, because at that point Marshall announced the mate all the way up to move 42. 33.exf7 Bxf6 34.f8Q+ Kc7 35.Rxe7+ Bxe7 36.Qxa8 Kd6 37.Qh8 Qd8 38.Qe5+ Kc5 39.Na4+ Kc4 40.Qc3+ Kb5 41.Bd3+ Kxa4 42.Qc2#

 


Send questions and comments to PTamburro@aol.com.

 

Comments

blog comments powered by Disqus

 

Related Channels

Comics

Red and Rover Dave Granlund Andy Capp Andy Marlette Between Friends Eric Allie